Inkscape
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Inkscape is an Open Source vector graphics editor, with capabilities
similar to Illustrator, Freehand, CorelDraw, or Xara X using the W3C standard
Scalable Vector Graphics (SVG) file format. Supported SVG features include
shapes, paths, text, markers, clones, alpha blending, transforms, gradients,
patterns, and grouping. Inkscape also supports Creative Commons meta-data, node
editing, layers, complex path operations, bitmap tracing, text-on-path, flowed
text, direct XML editing, and more. It imports formats such as JPEG, PNG, TIFF,
and others and exports PNG as well as multiple vector-based formats.
InkScape is a Linux, Windows & OSX vector graphics editor (SVG format) featuring transparency, gradients, node editing, pattern fills, PNG export, and more. Aiming for capabilities similar to Illustrator, CorelDraw, Visio, etc.
Inkscape's main goal is to create a powerful and convenient drawing tool fully compliant with XML, SVG, and CSS standards. We also aim to maintain a thriving user and developer community by using open, community-oriented development
Inkscape began in 2003 as a code fork of the Sodipodi project. Sodipodi, developed since 1999, was itself based on Raph Levien's Gill (Gnome Illustration Application).
InkScape is a Linux, Windows & OSX vector graphics editor (SVG format) featuring transparency, gradients, node editing, pattern fills, PNG export, and more. Aiming for capabilities similar to Illustrator, CorelDraw, Visio, etc.
Inkscape's main goal is to create a powerful and convenient drawing tool fully compliant with XML, SVG, and CSS standards. We also aim to maintain a thriving user and developer community by using open, community-oriented development
Inkscape began in 2003 as a code fork of the Sodipodi project. Sodipodi, developed since 1999, was itself based on Raph Levien's Gill (Gnome Illustration Application).
The fork was led by a team of four
former Sodipodi developers (Ted Gould, Bryce Harrington, Nathan Hurst, and
MenTaLguY) who identified differences over project objectives, openness to
third-party contributions, and technical disagreements as their reasons for
forking. With Inkscape, they said they would focus development on implementing
the complete SVG standard, whereas Sodipodi development emphasized creating a general-purpose
vector graphics editor, possibly at the expense of SVG.
Since the fork, Inkscape's new
developers changed it greatly: they rewrote it from C into C++; adopted the
GTK+ toolkit C++ bindings (gtkmm); redesigned its user interface, and added a
number of new features. Notably, its implementation of the SVG standard,
although incomplete, has shown gradual improvement.
Import/Export
Inkscape can natively import the
following formats:
- SVG (Scalable Vector Graphics)
- SVG(Z) (gzipped SVG)
- PDF (Portable Document Format)
- AI (Adobe Illustrator)
- Most raster formats (JPEG, PNG, GIF, etc.)
Inkscape can import the following
formats with aid from extensions:
- PS (Postscript, using Ghostscript)
- EPS (Encapsulated Postscript, using Ghostscript)
- Dia (Dia install required)
- Xfig (Xfig install required)
- Sketch (Sketch install required)
- CorelDRAW (using UniConverter)
- CGM (using UniConverter)
- sK1 (using Uniconverter)
- Inkscape can natively export to various formats including the following:
- SVG (Scalable Vector Graphics)
- SVG(Z) (gzipped SVG)
- PDF (Portable Document Format)
- PS (Postscript)
- EPS (Encapsulated Postscript)
- EPSi
- AI (Adobe Illustrator)
- TEX (LaTeX)
- POV (POVRay)
- HPGL (Hewlett-Packard Graphics Language)
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